5 Common Screens in Popular Mobile Apps
Well, there isn’t any black and white blueprint for the development of the mobile application, yet there are some common practices followed by top mobile apps. For instance, you will find few similar features in Facebook, Instagram, Pinterest, Twitter etc.
The mobile screens of popular apps look different yet offer predictable user experience too. Some of the mobile apps deliver same screens (but obviously with a design wit/glamor added) for features and content.
Here is the list of top three common mobile app screens.
1- Getting StartedMost often the getting started screen isn’t one but rather a compilation of multiple screens. They are aligned in a way that a user can swipe them left or right. These screens help users in getting to know about the app better.
Start with the purpose and then move forward with features. Don’t bombard users with plenty of feature screens. This won’t excite user about the app.
Try designing quality ‘getting started’ screens because these screens are first interactions of a user with the app and if a user won’t get what he expects, he may never come back.
2- Newsfeed home screenNewsfeed is the home screen of various apps such as Instagram, Facebook, CNN etc. This screen has an objective i.e. informing user about the recent updates and appreciating users to become part of the online activity. Instagram stories is another user interactive feature.
3- What’s newSimilar to getting started guide, ‘What’s new’ usually contains a new feature of the app. Important is, when users onboard an app, the app informs them what's the new feature. The main goal of the screen is offering user benefit from the new updated app features.
Form and presentation of ‘What’s new’ screen or multiple screens should remain the same as getting started screen.
4- User progressIn this type of screen, user follows a path for learning or any set pattern for which an app was prepared. In an overall user experience, user acquires the set goal.
Example, Duolingo app takes user from one screen to another as part of the learning experience. After the user finishes the last step, he actually ends up with the learning of the language.